Ryuu (Street Fighter)/Fighters World Move List (Normal Version)

Moveset at a glance: [Normal version]:
 * Shingan: Hanagashi refills Overcharge icon faster
 * Denjin Renki enhances special moves' hit effects for duration
 * (*) = Overcharge Icon-based move

Throw Arts: EF (Midair OK) (Near Grounded Opponent or Aerial Opponent to Proceed) Hold EF (Near Grounded Opponent to Proceed) 4EF (Midair OK) (Near Grounded Opponent or Aerial Opponent to Proceed) Unique Arts/Command Normals: 6C 6D 4D 6E 4(F) (Hold to charge) E while running F while running j.7/9C 6PP 3E Macro Combo: 4(A) x3 K from 4(A) x2 Sure-Killing Arts/Special Moves: 236P (Midair OK) 623P (Midair OK) 214K (Midair OK) 41236(P) (Hold to charge) (Midair OK) 41236HoldP (Midair OK) KK to guard attack P P from a counter 236(P) (Hold to charge) (Midair OK) EX Sure-Killing Arts/EX Special Moves: 236PK (Midair OK) 41236(PK) (Tap rapidly) (Midair OK) 623PK (Midair OK) 214PK (Midair OK) Any direction PK 632PK Overcharge Art: Any 2 buttons + G/H (Midair OK) Any 2 buttons + GH (Midair OK) Super Sure-Killing Arts/Super Moves: 236236(P) or 236(PP); any direction to direct (Tap rapidly) (Midair OK) 214214(K) or 214(KK) (Tap rapidly) 214214(P) or 214(PP) (Hold to charge) (Midair OK) 236236(K) or 236(KK) (Tap rapidly) 236236(P) or 236(PP) (Tap rapidly) (Midair OK) Ultima Drive(s): 236236EF 214214EF 2363214EF while on point match round
 * 背負い投げ; Soei Nage (Shoulder Throw):
 * 瓦割り; Kawara Wari (Tile Splitter):
 * 巴投げ; Tomoe Nage (Comma Throw):
 * 鎖骨割り; Sakotsu Wari (Collarbone Splitter):
 * 旋風脚; Senpuukyaku (Whirlwind Leg):
 * 踵落とし; Kakato Otoshi (Heel Dropper):
 * 鳩尾砕き; Mizo'ochi Kudaki (Pigeon Tail/Solar Plexus Smasher):
 * 上段足刀蹴り; Joudan Sokutou Geri (High-Level Foot Edge Kick):
 * 正中二段突き; Seichuu Nidan Tsuki (Median Two-Stage Thrust):
 * 跳び足刀; Tobi Sokutou (Hopping Foot Edge):
 * 掬い突き; Sukui Tsuki (Scooping Thrust):
 * 波動の構え; Hadou no Kamae (Stance of Surge):
 * 突き上げアッパー; Tsukiage Appaa (Thrusting Lift Upper):
 * 上段二連撃; Joudan Nirengeki (High-Level Double Attack):
 * =>上段三連撃; Joudan Sanrengeki (High-Level Triple Attack):
 * 波動拳; Hadouken (Surge Fist):
 * 昇龍拳; Shouryuuken (Rising Dragon Fist):
 * 竜巻旋風脚; Tatsumaki Senpuukyaku (Tornado Whirlwind Leg):
 * 閃波動拳; Sen Hadouken (Flash Surge Fist):
 * 爆波動拳; Baku Hadouken (Bursting Surge Fist):
 * 心眼: 葉流し; Shingan: Hanagashi (Heart's Eye: Leaf Flowing): (*)
 * =>徹心; Tesshin (Piercing Heart):
 * =>一心; Isshin (One Mind):
 * 電刃練気; Denjin Renki (Electric Blade Refined Qi):
 * =>雷光波動拳; Raikou Hadouken (Lightning Surge Fist):
 * [0.5]灼熱波動拳; Shakunetsu Hadouken (Scorching Heat Surge Fist):
 * [0.5]連波動拳; Ren Hadouken (Chain Surge Fist):
 * [1]波動昇龍拳; Hadou Shouryuuken (Surge Rising Dragon Fist):
 * [0.5]暴風竜巻旋風脚; Boufuu Tatsumaki Senpuukyaku (Rave Wind Tornado Whirlwind Leg):
 * 心眼: 葉流し; Shingan: Hanagashi (Heart's Eye: Leaf Flowing):
 * =>[1]確固不抜; Kakko Fubatsu (Resolute & Steadfast):
 * [1]波掌撃; Hashougeki (Wave Palm Strike):
 * [1]電刃練気; Denjin Renki (Electric Blade Refined Qi): (*)
 * [2]電刃練気; Denjin Renki (Electric Blade Refined Qi): (*)
 * [1/2/3]真空波動拳; Shinkuu Hadouken (Vacuum Surge Fist):
 * [1/2/3]真空竜巻旋風脚; Shinkuu Tatsumaki Senpuukyaku (Vacuum Tornado Whirlwind Leg):
 * [1/2/3]電刃波動拳; Denjin Hadouken (Electric Blade Surge Fist):
 * [1/2/3]真空乱れ打ち; Shinkuu Midare Uchi (Vacuum Riot Pounding):
 * 波動覚醒; Hadou Kakusei (Surge Awakening):
 * =>[1/2/3]真・波動拳; Shin Hadouken (True Surge Fist):
 * =>[1/2/3]真・竜巻旋風脚; Shin Tatsumaki Senpuukyaku (True Tornado Whirlwind Leg): 214214(K) or 214(KK) (Tap rapidly)
 * [3]真・昇龍拳; Shin Shouryuuken (True Rising Dragon Fist):
 * [4]波動覚醒; Hadou Kakusei (Surge Awakening):
 * [MAX]烈風迅雷掌; Reppuu Jinrai Shou (Gale Swift Thunder Palm):

Stats (Normal version)
 * Attack: (3) (Normal), (3½) (Overcharge Art)
 * Health: (3)(10,300)
 * Footspeed: (3½)
 * Weight: (3)
 * Guts: (3½)
 * Attack Boost: (2½)
 * Can Dash and Run (3½)

Nutshell
Ryuu is a long-time basic character with an intuitive set of normals and special moves. He covers a variety of angles with an iconic projectile special, anti-air special and a gap-closing expansion-type special in that order, which makes him a versatile basic character despite him lacking a large set of tools. He brings simplicity to the table with a well-rounded approach to a variety of situations, though him being a very popular character means he is very easy to counter vs. any specialist, meaning he relies solely on fundamentals and system mechanics to bail himself out of tough situations.

Playstyle: Well-Rounded, Versatile, Balanced, Footsies, Gateway character

Movement Options: 1 Double Jump, 1 Air Dash, Run-type Dash and Short Burst-type Dash.

Overall changes

 * A majority of his attacks are now reallocated akin to the classic Street Fighter titles, with more lax chaining-mechanics due to the Assault Form system that allow for more free-form zig-zag chain cancels with his normals.
 * Has a majority of his moves from spin-off and crossover titles all in one moveset.
 * Regains the use of some of his old moves, such as his Senpuukyaku.
 * Is an overall mixture of his Tatsunoko vs. Capcom, Marvel vs. Capcom 3, Marvel vs. Capcom: Infinite, Street Fighter IV, Street Fighter V and Street Fighter Alpha/Zero series versions.
 * New moves introduced since Ultimate Marvel vs. Capcom 3 are now some of his new EX Moves.
 * His Evil Ryuu form is now an EX version of himself.

Pros

 * Very easy to use moveset, and a very familiar character to pick up.
 * Simple approach to a variety of situations, via being able to zone, mixup and make use of anti-air punishers; overall a well-rounded character in general.
 * Simplistic-to-high damage output with standard bread-and-butter combos, especially when mixed in with his Overcharge Art and/or Hadou Kakusei.
 * Solid synergy in teams, both as battery and anchor.
 * Standard level stats.

Cons

 * Very familiar, basic and iconic character; many people are long already familiar with his tactics.
 * As a result, pure fundamentals and very heavy reads are required to outplay any specialists in specific fields as he may be outclassed.
 * Tying into the above, he has a lack of disjointed-hitboxes on his normals, making it risky to trade with weapon-users in the neutral.
 * Requires a lot of meter to burn for his more damaging combos and tricks, especially with his Overcharge Art and his Hadou Kakusei considered.
 * Standard mobility means he is susceptible to stronger rushdown and keep-away characters.
 * Also has some defensive options that can easily be punished.
 * Meterless far-screen damage is often lacking compared to his close-range damage.

Hard Counters: 4D 6E 4F E while running j.7/9C 3E Isshin Hadou Shouryuuken Hashougeki Critical Hit-based moves: 6E E while running j.7/9C Tesshin Isshin Boufuu Tatsumaki Senpuukyaku Shin Shouryuuken Moves with Hard Counter Recovery: Baku Hadouken Tesshin Kakko Fubatsu Hadou Kakusei Clean Hit-based moves: Split Cancel-able moves: Baku Hadouken Isshin Raikou Hadouken
 * 2E
 * Shouryuuken (E version)
 * Raikou Hadouken
 * Shinkuu Midare Uchi
 * 6C
 * Baku Hadouken
 * Hadou Shouryuuken
 * Shinkuu Tatsumaki Senpuukyaku
 * Shouryuuken (E version)
 * Hadou Shouryuuken
 * Shin Shouryuuken
 * Hashougeki
 * Hadouken
 * Shakunetsu Hadouken

Overcharge Art: 電刃練気; Denjin Renki (Electric Blade Refined Qi)
Ryuu's original V-Trigger from Street Fighter V, where he powers himself up with electrified qi-fists. In this mode:


 * The damage of his normal attacks is slightly amplified. This does not apply when activated during a Rithzen Overdrive.
 * This does not affect their attack levels and proration values.
 * The hit effects of his special moves are enhanced for the duration.
 * His normal Hadouken is transformed into a Raikou Hadouken, which can be charged up.
 * Allows his Sen Hadouken (which turns into Baku Hadouken if fully charged) and Denjin Hadouken to have their charge time decreased by half.
 * This lasts for a total of 13 seconds with a normal Overcharge Art command, and 18 seconds with an Extra Overcharge Art command.

通常技; Tsuujou Waza (Normal Arts/Basic Moves)
Note: If a certain type of cancel is not mentioned, then it will apply unless noted otherwise.